![]() ![]() Completing all of them would give the player a total of 65,275 Attack, 27.537.5 Strength, and 15,300 Defence experience. The recommended quests for early melee experience are listed in the table below. It is strongly recommended to complete Witch's House to get Hitpoints higher. Most of them include boss fights, which can be made trivial with protection prayers, and many of the bosses can be safespotted with Magic or Ranged. This allows players to wear much better equipment and have much higher damage output when they start training.Ī lot of the quests are quick to complete and only have few requirements. To start off, it is strongly recommended to complete quests that give a lot of melee experience. Note that a tablet can be more easily clicked from your inventory and takes up less space than runes for a teleport spell. When fighting dangerous monsters it is suggested to bring a teleportation tablet or if your Magic level is high enough, teleportation runes in order to quickly escape.This is an effective combat training method as well as providing profit in most cases. Players can complete Slayer tasks to train Slayer while simultaneously training combat stats.Defence can be trained by using Ancient Magicks on defensive or chinchompas on Long fuse against Maniacal monkeys for more experience per hour than using melee.Strength can be trained without training Hitpoints with barbarian fishing and at the Blast Furnace pump, which requires 30 Strength.The Waterfall Quest will give you both 30 Attack and Strength if completed at level 3 combat.7.1 Obsidian equipment + Berserker necklace.6.2 Training weapons in order of effectiveness.5.9 Ring-slot items in order of effectiveness.5.8 Feet-slot items in order of effectiveness.5.7 Hands-slot items in order of effectiveness. ![]()
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